As our game development is moving very much forward we are now looking for new member of our team – Game Promoter.

What is it?

He should promote our game LostHero, reach new players, play the game with them and get the feedback from the game back to our development team.

This job will require creation of promo videos, text writing, attending different game events, etc..

What we expect?

1) Very good English – written and spoken.

2) Good communication with people

3) Playing computer games

4) Good relation ship with games like DarkSouls, etc.

If this is your dream job, let me know. If not, help us and share this post.

Game Main Story

Finally I had time to sit down and write the game main story.

The LostHero universe is a dark place.

Once ruled by a mighty and righteous race of the Hilgardi, it became corrupted upon their decline. The Hilgardi, wise enough to predict their fall, had found the only race compatible with their technology – theT’grank. T’grank were a primitive and superstitious race, but possessed a natural intuitive skill in using Hilgardi technology. But they weren’t able to truly understand it. The Hilgardi passed the technology onto the T’grank with the hope that they will gradually evolve into a better race.


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First Game Video

This is recorded and edited session from network testing of our new game Lost Hero – Dark Fight.

It’s not final product yet, but as you can see the fight system with the cold weapons is very close to done.

Whole game will contain also shooting weapons (bows, crossbows, Single shot pistols) and magic.

We believe it will be lot of fun.

Online game testing

In last two weeks we did a major progress on the online playing.

We have proper placement of shields and weapons in hand or on the back, new armors, 6 different types of weapons (sword, mace, axe, rapier, sabre and katana) with specific movement set, timing and tricks .

Also shields are implemented and work very similar like in Dark Souls , but there are some other mechanics to not make them so overpowered. For example the shields are destructible – the advantage they give you at the beginning of the arena will get slowly lost.

There are many more game mechanics which we will slowly introduce with each type of equipment …

Here are some screenshots from our online playing. Two are fighting and third is waiting to kill the surviving winner 🙂


Lost Hero – Dark Arena

It’s been awhile from my last post.

There was few major changes in our game development. One of our key mechanics for our game is online co-op mode.

Therefore we started to test online gaming and test all different mechanics. And started to be funny and it’s actually good game it self. So our first game that we will release will be online arena where you can fight with or against the other players. We already have working alpha version and I believe we will release test video in 1-2 weeks.

Here are two screenshots with our new armor (original concept by sueng hoon woo)


New Warrior Armor

We are moving forward a lot. Here is new Warrior Armor. You can also see some major improvements on the interior of the first Temple.


New Main Character


Game Screenshot

Before I’ll post video from the game, here are some game screenshots rendered from real game.

Temple of Fate

Temple of Fate

Sea view

Sea View

LostHero: Island of Lost Souls


We are working on new game called LostHero: Island of Lost Souls (working name). It’s prequel to major game that I plan to develop.

We worked on the game for last 6 months and finally we start to have something to show.

I’ll start to put here periodically post from our progress and I’ll really like your feedback.

Game it self is DarkSouls style game – lot of fights, when you kill somebody you get energy that we call MoJo. When they kill you your MoJo is dropped at place of your death and you are able to pick it up before you die again. You can use MoJo to level up or buy items at shops. Your equipment can be leveled too. And you fight bosses that gives you extra MoJo and special items. On top of that we have abilities that are automatically leveling as you use them. For example Sword skill will level up based on usage of the sword etc..

At the very start you can choose between four professions – Warrior, Adventurer, Mage or Ninja (yeah everyone loves Ninjas 🙂 ) Choosing of profession will automatically give you level 10 and set some of the attributes according your profession. But the game itself is not lock for profession and you can use any item, if you have your basic attributes at required level.

We have all the basic mechanics ready and on paper they look good, now we need to start to test them.

Of course there is still lot of work and we are just on the begging.

Whole game is developed in Unreal Engine 4 which is just amazing tool.

I want to post in 1-2 days video from the first level so you will see what we are doing.

See you soon.

Omorote Hideoshi